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Over the course of the semester, a multidisciplinary team came together to build Chapter One of TokenVerse, with members contributing across gameplay design, narrative, programming, environment art, UI, and playtesting.

The TokenVerse team working together around a table, reviewing the project board on a shared screen
The team running an internal co-design workshop.

Each discipline continuously shaped the others. Weekly design meetings, rapid prototyping, and constant iteration helped transform early concepts into a cohesive playable experience, as gameplay, story, visuals, and interaction evolved together throughout development.

A design slide showing NPC persona sketches, including a Hawaiian shirt character, a business professional, a rich girl, a writer, an artist, and a detective
The team at TokenVerse's mid-term review presentation.

By the end of the semester, the team completed the first chapter and presented it publicly at Demo Day, marking the first major milestone for TokenVerse. The showcase provided valuable feedback that will inform future chapters as the project continues to grow.

The TokenVerse team posing together at Demo Day, with the game running on a monitor behind them
The team at Demo Day, showing off Chapter One for the first time.

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